Monday, 17 November 2014

First Steps - Dark Eldar Wyches

So as mentioned previously I had already painted 3 Wyches for my kill team a few years back using the old codex, so the first step is boosting them to a usable unit this time round.

I wanted to give myself some options with the Wyches so I made units of 8, using the other 2 in each box to make a spare weapon specialist and Hekatrix.

This means if I want to I have two options from each box:

Hekatrix with Agoniser // 6 Wyches // Hydra Gauntlets - My usual unit

or

Hekatrix with Agoniser // 3 Wyches // Hydra Gauntlets
Hekatrix with Power Sword // 3 Wyches // Shardnet and Impaler

So normally I'd have 3 units of 8 Wyches in a full list, but I have the option of 6 units of 5 if I wanted to.

I know the power sword isn't seen as the best option, but once you get Furious Charge it's actually just as good as the Agoniser against MEQ (4+ to wound) and before then it's still as good against T3 (although worse against T6)

The way I visualise the army playing (and fitting my fluff) is flitting around in their transports taking out armoured threats before jumping down turns 3/4 to deliver the killing blow, hopefully the power sword will work for me and if not, well I've still saved 10 points.

I started on the models last night and this is as far as I've got so far.


For those interested I'll detail the paints below (And as a good reference for me!)

Base: 
  • Gravel Sprayed with Black Primer
  • Drybrush (patchy) with Astronomicon Grey
  • Wash patches with Violet Ink and Devlan Mud
  • Splash small patches of Blood for the Blood God on
Model:
  • Naggaroth Night on armour plates and jacket
  • Paint all but the recesses with 50/50 Royal Purple and Squid Pink armour
  • Violet Ink Wash
  • Balthasar Gold
  • Leadbelcher
  • Magic Blue for Agoniser and Drugs tubes
  • Violet Ink and Badab Black washes on Hydra Gauntlets, Drybrushed with Runefang Steel
  • Tin Bitz on the back of the helmeted weapon specialist
  • Electric Blue for the rune on his helmet
That's as far as I've got so far, I'll be painting again tomorrow night (Tue 18th) and will post an update following that.



Wych Cult Lists for Escalation

So if anyone is reading this you'll have seen my fluff and the picture of my 1500 list, included below are my current iterations of the lists I'll be using during the league.

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200pt Kill Team

5 Wyches
 - Hydra Gauntlets
 - Raider with Disintegrator Cannon

3 Reaver Jetbikes
 - Heat Lance
 - Cluster Caltrops

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500pt Combat Patrol

5 Wyches
 - Hekatrix with Haywire Grenades
 - Raider with Dark Lance

5 Wyches
 - Hekatrix with Haywire Grenades
 - Raider with Dark Lance

5 Wyches
 - Hyrda Gauntlets
 - Venom with 2 Splinter Cannons


Razorwing Jetfighter with 2 Disintegrator Cannons

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1000pt Skirmish

Succubus
 - Archite Glaive, Armour of Misery, Haywire Grenades

3 Incubi
 - Klaivex
 - Venom with 2 Splinter Cannons

6 Wyches
 - Hekatrix with Agoniser and Haywire Grenades
 - Hydra Gauntlets
 - Raider with Dark Lance

6 Wyches
 - Hekatrix with Agoniser and Haywire Grenades
 - Hydra Gauntlets
 - Raider with Dark Lance

Razorwing Jetfighter with Disintegrator Cannons

Razorwing Jetfighter with Dark Lances

6 Reaver Jetbikes
 - 2 Blasters
 - 2 Cluster Caltrops

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1500pt Realspace Raiders

Succubus
 - Archite Glaive, Armour of Misery, Haywire Grenades

4 Incubi
 - Klaivex
 - Venom with 2 Splinter Cannons

8 Wyches
 - Hekatrix with Agoniser and Haywire Grenades
 - Hydra Gauntlets
 - Raider with Dark Lance and Night Shield

8 Wyches
 - Hekatrix with Agoniser and Haywire Grenades
 - Hydra Gauntlets
 - Raider with Dark Lance and Night Shield

8 Wyches
 - Hekatrix with Agoniser and Haywire Grenades
 - Hydra Gauntlets
 - Raider with Dark Lance and Night Shield

Razorwing Jetfighter with Disintegrator Cannons

Razorwing Jetfighter with Dark Lances

Razorwing Jetfighter with Dark Lances

3 Reaver Jetbikes
 - Blaster
 - Cluster Caltrops

3 Reaver Jetbikes
 - Blaster
 - Cluster Caltrops

3 Reaver Jetbikes
 - Blaster
 - Cluster Caltrops

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The "Before" Shot

So before I get too far with the painting I thought I'd show an army shot of the eventual 1500 list, most of it is primed now and ready to begin painting.

I did have 3 wyches already painted along with a venom and 3 partially painted Reaver Jetbikes from my kill team using the old codex (Wyches were used as Bloodbrides then in a unit of 3)

Due to the changes I can no longer use Blood Brides in units of 3 (booo!) however because Reavers dropped in points so much I can include a full unit of 5 wyches instead (woop!)

Anyway, here is the "before" shot:


Lists for the 200 / 500 / 1000 and 1500 to follow...

The Wych Cult of The Dancing Death

The Wych Cult of the Dancing Death

The Dancing Death pride themselves on mastery of the aerial artform, In their home arena it's considered bad taste to touch the floor before the killing blow is delivered, with fights carried out on spear tips protruding 12 feet above the sand.

The cult is looked down upon somewhat by the Commorite elite who are used to drawn out bouts with the eventual victor torturing their victim with countless cuts in a long process to maximise their enjoyment. Bouts that would last minutes and hours in any other setting last but seconds in the Spear Stadia, appealing to a select minority who enjoy the demonstration of sheer superiority provided by a lightning quick finish.

As a result of their respect for speed and the traditions of the cult, there are a greater number than usual of Reaver gangs affiliated with the cult, and the leaders have a strong relationship with an elite section of Razorwing pilots. This is evidenced in that the cult rarely conducts a realspace raid without at least one of these supersonic fighters.  They also have extensive dealings with scourge messengers, and in fact many of the scourge have been elevated to scourge from Gladiatrixes due to their appreciation of aerial duels.

The colours selected by the cult convey these themes, with dark purple bodysuits implying both a regal superiority and a homage to the shadows the cult invariably strikes from, whilst the lightning blue spot colours reflect the speed with which the killing blow is delivered.

In terms of leadership, unlike most Wych cults which are led by a triumvirate of Succubi, in the Dancing Death there are but two Succubi, with overall power within the cult being finely balanced between the lightning fast Lanudhae, once a famous Gladiatrix who now turns her hand to enhancing the external perception of the cult through regular realspace raids, and the shadowy Yaqorae, of which little is known and less spoken.

In keeping with the traditions of the cult, ambitious Hekatrix are unlikely to bide their time for long, and regular challenges to the two Succubi's leadership are common. As such when leading realspace raids it is much more likely to see a Succubus in the company of trusted bodyguards from one of the Icubi orders rather than in the midst of potential upstarts.

Recent Sightings.

There is a marked difference between the cults open strength, and their hidden strength, but the known participants in recent raids, and thus those that currently hold the most favour within it's ranks, are as follows:

Lanudhae - Most of the cults' raids recently are led by the spinning death herself, armed with her deadly archite glaive and protected by a mysterious Cuirass known as the Armour of Misery - Magnifying the fear that her enemies feel in her presence tenfold

Khamor - The silent leader of the Incubii responsible for protecting Lanudhae, the calm with which he and his fellow Incubus butcher any attempts on his mistresses' life are disturbing to any not familiar with the dark kin.

Gladiatrix: Three Hekatrix  lead the gladiatrixes of the Dancing Death on their realspace raids, each at the head of up to 10 wyches normally transported into battle by a Raider boasting the best in dark eldar technology to allow them to blend into the shadows when necessary before speeding in for the killing blow. Each Hekatrix will normally carry an Agoniser into battle, a vicious whip covered in toxins with which are designed to attach themselves to their victim's nervous system to cause immense pain whilst quickly incapacitating them. They are commonly accompanied by the cult's weapon specialists, deadly Hydrae wielding gauntlets that spout crystalline growths on demand that rip apart their victims, covering those nearby in arterial spray that serves to further excite the battle rage within them.

Reavers: The current leader of the Reavers associated with the cult is Therys, although he has little of a leadership role once battle has begun, with various cliques of Reavers splitting up and advancing at high speeds to harrass enemy tanks before joining in the slaughter once their job is done.


Razorwing: "The Razorflight" is the combined name for the trio of Razorwing pilots associated with the cult, although there are many who aspire to fly the sleek fighters in combat the current cadre of elite pilots seems to be living a charmed existence. Their planes dodging and weaving through anti air fire, dropping their deadly monoscythe missiles on their primary targets before dispersing to wreak havoc amongst enemy armour and heavy infantry alike.

Escalation League Outline and Aims

So basically the league will work as follows:

February: 200pt Kill Team
March: 500pt Combat Patrol (Adepticon Rules)
April: 1000pt
May-July: 1500pt

There are various categories of "winner" including most sportsmanlike, best painted, most fluffy, best general etc.

I'm certainly not likely to get anywhere near best painted and very unlikely to get best general, so my efforts will be aimed at most sportsmanlike (difficult for me as I am a very competitive person) and most fluffy (I've never written any fluff before in my life!)

I'm hoping that in writing the fluff for my army and by choosing to limit my selections to those matching my fluff I will be able to aim more at making the games fun for myself and my opponent rather than purely beating an opponent into the ground.

My main aim for this however is purely to get a project FINISHED. I am absolutely terrible with this as you'll have seen, flitting around the newest shiny without ever managing to get anything finished. I am really hoping that by throwing my hobby time into this project I will emerge in July with a fully painted 1500pt Dark Eldar Wych Cult, and the drive to go on and finish painting the rest of my Dark Eldar.

Next post - My Wych Cult Fluff

40k Escalation League - Dark Eldar

Well I don't hold out much hope of anyone but myself reading this however I find it useful to catalogue my own efforts and if nothing else demonstrate my complete inability to stick at something for any length of time.

So far you've seen my Tyranids (Shelved) as well as a brief splurge on Space Wolves (Sold) as well as my infinity figures (Got shelved for a couple of years but I'm playing off and on again now)

The next shiny appears to be a 40k escalation league at my local club (Rygas Roughnecks in Exeter) for which I'll be using a bunch of Dark Eldar I had lying around with a couple of newer purchases from ebay.

I believe I've dug up / bought enough for a good start and currently have the following in various stages of assembly:

1 Succubus (New version)
1 Archon (Conversion)
40 Kabalite Warriors
40 Wyches
10 Incubi
12 Reaver Jetbikes
4 Raiders
4 Venoms
3 Razorwing Jetfighters

I'm looking to make a wych cult themed army first of all and have written some fluff which I'll include in the next post before starting to post up some lists and work in progress pictures as I begin to ramp up for the league which starts in February with Kill Team.