Tabletop Wargaming Hobby blog detailing my various hobby activities - Currently focussing on Infinity and 40k Dark Eldar
Monday, 11 May 2015
1000pt First Week Results // Further Eldar Assembly // Imperial Assault Frustrations
1000pt Results (Maelstrom)
2 Games last Wednesday to tell you about, my list was as per last week's update:
Medusae
··Raider [Dark Lance]
Kabalite Warriors with Blaster
··Raider [Dark Lance]
Kabalite Warriors with Blaster
··Raider [Dark Lance]
Scourges with 4 Haywire blaster
Scourges with 4 Haywire blaster
Solarite with Power Lance (Warlord)
Venom with 2 Splinter Cannon
Ravager [3 Dark Lance]
Ravager [3 Dark Lance]
Ravager [3 Disintegrator cannon]
First game was Cloak and Shadows against a mechanised Imperial Guard army with a HQ Tank, 3 Troops Tanks and a Tank Destroyer thing with a massive gun, plus a Vendetta
Took out one of the tanks early on and the scourges dropped in turn 2 and over 2 turns took out another tank each, Lost one of the Ravagers and the Scourge units both died once they'd done their job but generally I flew around and claimed objectives whilst firing off lances and haywire at tanks.
I felt a bit bad for Chris as he's a nice chap but my army is pretty good at taking out armoured targets, and even with the Venom and Medusa being useless in this matchup I had plenty of tools for taking out the tanks. The Vendetta did cause a bit of a problem but my Ravager with DC's got behind him the turn after he showed up (Turn 3) and then followed it around firing shots into it's back armour and forcing him to jink, making it pretty ineffective.
Ended up winning the game 13-2, the mobility of the army really helps for Maelstrom missions!
Second game was Cleanse and Control against a friend's Scout army (Sentinels of Terra)
He ran something like:
ML2 Librarian
5 Bolter Scouts
5 Scout Snipers
5 BP + CC Scouts with a Heavy Bolter
3 Scout Bikers with Grenade Launchers
Mortis Dread with 2 x twin Auto Cannon
Dread with Assault Cannon and Heavy Flamer Power Fist
Vindicator
Landspeeder with Heavy Flamer and Multi Melta
Landspeeder with Heavy Flamer and Multi Melta
Aegis Defence Line
Good fun game and really close until turn 5 as I had to jink less and less as threats were taken out I was able to take the game away a little and ended at the end of t5 with a librarian and a couple of scouts left. Ended up winning 7-4.
Overall I was fairly happy with my list, I think the Ravager with Disintegrator Cannons definitely has a place and came in useful both games. There was plenty of anti tank whilst still retaining some decent infantry killing between the kabalites / venom (28 poison shots and 2 blasters in close range) plus the Disintegrator Ravager and the Ap3 Flamer from the Medusa. I'm not sure how I'd cope against a horde army like Nids or Orks but I think I'd still give it a good game.
Scourges I don't think I'd deep strike again, both games they came in and did something but they were pretty much suicide squads which is potentially fine, but if I can take out their targets without getting them killed then even better. Nice to have the option though I suppose.
I think two games in a night is starting to be a stretch now though so I'm likely to only get one game in a week from now on.
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Assembly
Just to keep a track of progress here, I managed to get 6 Striking Scorpions and a Support Platform done over the weekend, the Striking Scorpions took ages as the finecast was pretty bad and had to be very careful cutting bits away, will need to go back over these with green stuff at some point.
The Support Weapon Battery I enjoyed making and I really like the figure, nice to have the options without having to magnetise as well as they just slot on top.
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Imperial Assault
Had another game of this on Friday and we're now on about the 7th mission I think? We played the "Sorry about the Mess" side mission and it just felt impossible for the Imperial Player, I think the Story missions are balanced fantastically well but the Side missions just don't seem to have had that same thought go into them, much less detailed and they don't scale.
If we'd have played this Side mission as the first mission, the Rebels may have had a challenge, but as the 5th? Side Mission they just blew through it.
We'll need to think of a way to balance out the Side Missions I think, or I'll have to play more of a GM type role and add in things randomly to provide that challenge.
Oh well, I'm just a bit disappointed after my initial enjoyment of the game, I still hold high hopes for the Skirmish version though as that seems to be balanced well with a good variety of missions and the deck building element of it looks great too.
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