So still only played one game at 750 I'm afraid as we played our first game of Imperial Assault Skirmish on Wednesday at the club.
I played against my mates Sentinels of Terra scout army and it was a good game, could have gone either way until the last turn really.
I went with the slightly fluffier option as below, it's still a reasonable list I think but the Wyches and Succubus are definitely not a great option at this points level, with that unit coming in at a third of my points (255)
Succubus with Archite Glaive and Haywire Grenades
6 Wyches with Hekatrix (Agoniser)
Raider with Dark Lance
5 Kabalites with Blaster
Raider with Dark Lance
5 Kabalites with Blaster
Raider with Dark Lance
Ravager with 3 Dark Lances
Razorwing Jetfighter with 2 Dark Lances
He ran:
Librarian ML2 (Pyromancy)
5 Scouts with BP+CCW and a Heavy Bolter
5 Scouts with Bolters
5 Scouts with 4 Snipers and a ML
3 Scout Bikers with Grenade Launchers
Dreadnought with Ass Cannon and Heavy Flamer Power Fist
Vindicator
Land Speeder with HF and MM
Land Speeder with HF and MM
-----------
By the end of the game I had the Ravager left and one Immobilised Raider, He had the Dreadnought on 1 HP, the Librarian with CC Scouts, and 2 of the Snipers.
Succubus and Wyches got out to deal with the Scout Bikers and then Bolter Scouts when their transport got stunned and probably should have stayed inside, but there was little in the list they could really do much to.
Ravager and Raiders took out the two Land Speeders as early priority, with the Succubus finishing one by charging in with Haywire Grenades. Tried to keep the Dreadnought stunned and did so two turns in a row but it still recovered in time for trashing my last raider on his objective on T5.
Ended with a 7-2 Win for the Fists and I'm going to have to change the list up again to avoid the Wyches I think at least until a higher points level. Not sure though as against a different list with more infantry it might have had more luck. Charging a couple hundred point unit in to deal with 3 scout bikes and 5 scout bolters seemed a waste though.
Imperial Assault Skirmish
Very quickly - positive feelings about this after our first game, seemed very tactical and I can see loads of variation in list building with the deployment and command decks both offering options.
We just grabbed some random command cards for the first game but I've put together a list now for next time we play Skirmish (Maybe Sunday evening)
On Wed we went with:
Rebel High Command
Luke
Fenn
Diala
Mak
Elite Rebel Troopers
vs
Royal Guard Champion
Royal Guard
Royal Guard
Elite Officer
Officer
Officer
We played "Get to The Ship" from the core rule book
Was a good game and the last couple of turns was hectic. Fenn legged it in to contest the consoles with the last activation of one round, then activated first next round and used "Marksman" command card to get a shot through my officer and into the last Royal Guard to win the game for the Rebels at 40-38
I really think the game is likely to be popular, the only thing stopping it is likely the buy in as you really need the core box for the map tiles and command cards as well as it giving you a good amount of figures. I think £60 is harder to swallow than the £25 needed for X-Wing, even though that £25 likely turns into £50-60 once you've put a squad together.
Hopefully get an update up after the weekend, I've mostly been doing assembly, so I have my first Harlequin Troupe assembled, along with a Death Jester and Shadow Seer, as well as a new Archon for my Dark Eldar.
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